Dec 29, 2007

QiGong/Shaman's Skill Effects

Note #1: I got this information from
  • http://forums.e-games.com.ph/index.php?topic=167271.0
The link/url/website above provides a much more comprehensive information regarding the effects or status ailments of skills from all the classes/jobs. In this blog, I modified only the names of the skills, and a little bit editing of the format from the original one. Thanks to skyhiker that posted the information at the URL I listed above! The information in this post only deals with the effects or status ailments of Int-type and Att-type of QiGong/Shaman.

Glossary:
  • ASR: Attack Speed Rate
  • RR: Recovery Rate / Regeneration Rate
  • RV: Recovery Value
  • ps: per second
  • [#s]: seconds
  • [p]: passive
  • ASR: Attack Speed Rate
  • weapon effect: Skills cast will depend on the element of the weapon
Note #2: [__s] denotes the number of seconds the effect lasts. So for example casting a Scroll of Flame will cause 100% possibility/chance of Burning effect to the monster/enemy, for 37 seconds (denotes by [37s])

ATT QiGong / Shaman
  • Scroll of Flame: 100% burn [37s]
  • Scroll of Weakening: -20 def [56s]
  • Gaia Dragon Strike: 70% faint [1.6s]
  • Scroll of Ice: 86% freeze, +30% ASR [26s]
  • Scroll of Frost: 76% freeze, +20% ASR [18s]
  • Scroll of Poison: 70% poison [20s]
  • Scroll of Stone: 96% petrochemical (90% decrease in movement & attack speed), +22% def [22s]
  • Oni Summoning: 40% faint [0.9s]
  • Lava Explosion: weapon effect
  • Enhanced Weakening Scroll: -38 def, +40% ASR (-40%? attack/movement speed, -13/14 attack) [56s]
  • Wrath of Gaia: weapon effect
  • Gravity: -70% movement speed, weapon effect [4.5s]
  • Meteor: to be updated
  • Scroll of Vampire: 71% HP capture (heal), weapon effect
INT QiGong / Shaman
  • MP Boost: +1.8% MP RR , -?? HP% RR [300s]
  • Scroll of Vampire: 71% HP capture (heal), weapon effect
  • Enhanced Vampiric Attack: 22% HP capture (heal), weapon effect
  • HP Transfer: +55% HP (heal) (-10 HP from caster) [1s]
  • Inspire: -2 accuracy, 8% SP RR [300s]
  • Fortify: +10% def, +0.2% HP RR [300s]
  • Revitalize: neutralization/prevention levels, cumulative [300s, 240s @ lvl 7]: Burn/Petrochemical, Faint, Paralysis, Freeze, Chaos, Curse, Poison
  • Confusion Strike: +15% def, +30 evasion [300s]
  • Speed Up: +36% movement speed [p]
  • Scroll of Vitality: +600 HP (heal)
  • Team Agility: 100% movement speed, +0.01% HP+MP+SP RR [45s]
  • Lava Explosion: 70% burn [10s]
  • Frenzy Attack: +20% attack, -260 evasion [180s]
  • Spirit Summon: weapon effect
  • Paralyzed: -100% movement speed [4.5s]
  • Will 'o Wisp: to be updated
ETC & Passive QiGong / Shaman
  • Magnetic Shaft: -0.50% skill delay, +5 (?) attack [30s]
  • Soul Burn: to be updated
  • Vibra Blast: to be updated
  • Titan Will: +90 HP [p]
  • Titan Force: =180 HP [p]
  • Spear Mastery (ETC): +50 attack, +50 energy [p]
  • Spear Mastery (POW): +10% attack, +10 accuracy [p]
  • Genki Aura: +30% HP (add), +10 def [300s]
  • Enhanced Scroll of Effect: +50 energy, -1% MP RR [110s]
Note #3: The effect of Titan Will and Titan Force are different for each class. Titan Will will raise 20HP per grade/level for a Swordsman, but only 10 HP for a QiGong/Shaman. Titan Force on the other hand will raise 50 HP per grade/level for a Swordsman, but only 20 HP for a QiGong/Shaman.

Titan Will (raised every 20 levels starting @ 30)
  • Swordsman: +20 HP/20 level ==> +180HP (master @ lvl 190)
  • Fighter: +18 HP/20 level ==> +162HP (master @ lvl 190)
  • Archer: +15 HP/20 level ==> +135HP (master @ lvl 190)
  • QiGong: +10 HP/20 level ==> +90HP (master @ lvl 190)
Titan Force (raised every level starting @ 191)
  • Swordsman: +50HP/level ==> +450HP (master @ lvl 199)
  • Fighter: +40 HP/level ==> +360HP (master @ lvl 199)
  • Archer: +30 HP/level (starts @ 60 hp) ==> +270HP (master @ lvl 199)
  • QiGong: +20 HP/level ==> +180HP (master @ lvl 199)
Note #4: Although Titan Will and Titan Force increases lesser HP for QiGong/Shaman compared to other classes, remember that the QiGong/Shaman class is fortunately granted the Genki Aura skill which increases 30% HP when mastered. Therefore, a mastered Titan Will and a mastered Genki Aura, theoretically add an additional 90 x 1.3 = 117 HP for the QiGong/Shaman. A mastered Titan Force and a mastered Genki Aura, theoretically adds an additional 180 x 1.3 = 234 HP for the QiGong/Shaman.

Example of the Hit Point (HP) and Status of QiGong/Shaman's that takes level 157 skills
:
  • Level: 200 (603 status points)
  • Pow: 65 + 93 = 158
  • Int: 185 + 284 = 469
  • Dex: 74
  • Vit: 828 +226 = 1054
  • Stm: 523
  • HP: 1791 + 90 (mastered Titan Will) = 1881 + 180 (mastered Titan Force) = 2061 + 50 (2 Vanish Rings lvl 120) = 2111 + 50 (Bone Rosary) = 2161 x 1.3 (mastered Genki Aura) = 2809 (final HP, without other HP/Vit enhancing equipments)
  • MP: 240 + 369 = 609
  • SP: 554
Example of the Hit Point (HP) and Status of QiGong/Shaman's that takes only up to level 117 skill (Enhanced Scroll of Weakening):
  • Level: 200 (603 status points)
  • Pow: 65 + 93 = 158
  • Int: 185 + 172 = 357
  • Dex: 74
  • Vit: 828 +338 = 1166
  • Stm: 523
  • HP: 1991 + 90 (mastered Titan Will) = 2081 + 180 (mastered Titan Force) = 2261 + 50 (2 Vanish Rings lvl 120) = 2311 + 50 (Bone Rosary) = 2361 x 1.3 (mastered Genki Aura) = 3069 (final HP, without other HP/Vit enhancing equipments)
  • MP: 240 + 224 = 464
  • SP: 554
Example of the Hit Point (HP) and Status of QiGong/Shaman's that is purely a Vit-type:
  • Level: 200 (603 status points)
  • Pow: 65 + 93 = 158
  • Int: 185
  • Dex: 74
  • Vit: 828 + 1446 = 2274
  • Stm: 523
  • HP: 2274 + 90 (mastered Titan Will) = 2364 + 180 (mastered Titan Force) = 2544 + 50 (2 Vanish Rings lvl 120) = 2594 + 50 (Bone Rosary) = 2644 x 1.3 (mastered Genki Aura) = 3437 (final HP, without other HP/Vit enhancing equipments)
  • MP: 240
  • SP: 554
Other Useful Skills
There are other useful skills that will give additional effects to the party, below lists these skills from the most useful to the least.
  1. Tranquility: +10% def, +10 def transform rate? [190s]
  2. Evasive: +20 evasion [120s]
  3. Blood Lust: +20 attack [140s]
Elemental / Status Effects
  1. BURN [Fire/Blaze]: Burning/fire effect; HP decreases slowly; Attack speed reduced very slightly(?)
  2. POISON [Poison/Venom]: Green poison effect; HP decreases moderately; Attack speed reduced slightly(?)
  3. FREEZE [Ice/Glacier]: Blue ice effect; Movement + Attack speed reduced (40%); Susceptible to additional damage (20%)
  4. PARALYSIS [Electric/Lightning]: Streaks of electricity; Movement + Attack speed greatly reduced (50-60%)
  5. FAINT [Faint]: Momentary pause, character darkens/catches breath; Movement + Attack temporarily halted.
  6. PETRIFICATION [Petrochemical]: Stone effect; Movement + Attack dramatically reduced (90%?), defense increases
  7. CONFUSION [insufficent SP]: Character catches breath/gets dizzy; Attack and accuracy reduced by half
  8. PUSH/PULL [skill-specific]: Character is physically pushed/pulled a distance(hehe), cancelling active skills
  9. MOVEMENT SPEED [neutral skills - Slow, Cripple, Gravity, Paralyze,]: Movement speed reduced. This effect cannot be neutralized by Revitalize or Metal Body. However, it can be countered using skills that increase movement speed [Haste, Massive Haste, Lightspeed]
Movement / Movement Speed
The INT skill Paralyzed is beautiful to look at, and quite deadly and effective in momentarily stopping the monsters/players on-track. This skill, in my opinion, is useful during War Guild ==> hunting/leveling ==> nd then PK. Paralyzed can cause -100% Movement Speed compared to mastered Gravity that can cause -70% movement speed. Imagine if you combined any one of the above-mentioned skill with the mastered skill of Scroll of Stone that can cause -96% movement speed.

Combination of skills that can decrease
movement & movement speed includes the following:
  • Archer: Cripple Shot (-45% movement speed), Slow (-50% movement speed), Hunter's Snare (-100% movement)
  • QiGong: Enhanced Weakening (-40% attack/movement speed), Paralyzed (-100% movement speed), Gravity (-70 movement speed), Scroll of Stone (-96% movement speed), Meteor (-??% movement speed)
Combination of skills that can increase movement & movement speed includes the following:
  • Swordsman: Lightspeed (+50% movement speed)
  • Fighter: Lightspeed (+50% movement speed)
  • Archer: Lightspeed (+50% movement speed), Chrono Shift (+70% movement speed)
  • QiGong: Team Agility (+100% movement speed), Haste: +30% movement speed)
Maximum increasing of movement speed when you are in a party (without Speed Up box):
  • Swordsman: mastered Lightspeed + QiGong's mastered Team Agility = +150% movement speed
  • Fighter: mastered Lightspeed + QiGong's mastered Team Agility = +150% movement speed
  • Archer: mastered Lightspeed + mastered Chrono Shift + QiGong's mastered Team Agility = +220% movement speed
  • QiGong: mastered Team Agility + mastered Haste = +130% movement speed
A party comprised of 1-2 QiGong and 1-2 Archers with the following skills can maximize the decreasing of movement speed:
  • Archer: cast mastered Cripple Shot, cast mastered Slow, cast mastered Hunter's Snare = - 195% movement speed
  • QiGong: cast mastered Enhanced Weakening, cast mastered Paralyzed, cast mastered Gravity, cast mastered Scroll of Stone = -300% movement speed
Summary of Movement Speed:
  1. Archer is definitely built to be fast.
  2. Whether Team Agility is casted or not, QiGong's movement speed is the slowest compared to the rest of the other classes. My question is, so why master Haste or Speed Up when you can use the skill points for other more useful skills?
  3. If the Archers and QiGongs casts their negative movement speed skills together, theoretically a -495% movement speed is caused to the monsters/players. An enemy archer that casted +220% movement speed skills, with Speed Up Box is definitely immobilized.
Final Thoughts
Some say that it is imperative for a QiGong/Shaman to master the Buff/packet skills @ INT, especially Inspire, Fortify, Revitalize, and Confusive Strike. I say, that depends. Mastering all the Buff skills @ INT serves only 1 utmost purpose, that is, for the party to hunt relatively easily without having to keep asking for the Buff/packet all the time. Below I provide other options related with the Buff/packet skills @ INT.
  • Option #1: Master ONLY Fortify and Confusive Strike. Raise your Inspire to Grade 4 or 5. Raise your Revitalize skill to Grade 7 or 8.
  • Option #2: Master ONLY Fortify and Confusive Strike. Raise your Inspire to Grade 6 or 7. Raise your Revitalize skill to Grade 8.
  • Option #2: Master ONLY Fortify and Confusive Strike. Raise your Inspire to Grade 7. Raise your Revitalize skill to Grade 9. (This is my build. Inspire Grade 7 serves better in regenerating the SP for higher level classes such as Swordsman/Fighter/Archer, especially those above level 160.)
Aside for the MUST TAKE Buffing/packet skills @ INT, a QiGong/Shaman MUST also MASTER the following skills (not in any particular order). These skills can also be considered MOST USEFUL SKILLS for any INT/ATT QiGong/Shaman, and they are:
  • Scroll of Vitality
  • Team Agility
  • Genki Aura
  • Magnetic Shaft
  • Titan Will
  • Titan Force
For an ATT-type or POW-type QiGong/Shaman, and if you wander whether you should take Spear Mastery (ETC) or Spear Mastery (POW), my answer is the following:
  • If your Pow is 158 (enough to master Genki Aura, after equipping yourself with 2 Aly Rings lvl 120, a +2 Pow Weapon, and a +1 Pow Beida Necklace), mastering Spear Mastery (ETC) will add 50 point to your attack, thereby raising it to 208. But if you master Spear Mastery (POW), this will add only 10% to your attack, or 158 x 1.1 = 173~174. The answer is therefore very obvious which skill you should take. Additionally, mastering Spear Mastery (ETC) will also add 50 Energy Value.
  • Note: Do not take Enhanced Scroll of Effect! This is a useless skill, raising your Energy Value only by an additional 50 point. A real waste of skill points!
If you are a Hybrid QiGong/Shaman that is like me, with a Vit+Att+Int+Str built, that means that you focus yourself to have a relatively high Vit/HP, followed by mastering 2 ATT skills (Gravity & Meteor), and taking majority of the INT skills, followed by taking only 1 STR skill (Genki Aura). If you have skill points to spare, then master Speed Up, Scroll of Stone, and/or Enhanced Weakening Scroll.

In my current opinion, Scroll of Stone is a much more useful skill during hunting
and MVP-ing (fighting against bosses) instead of Weakening Scroll and Enhanced Weakening Scroll. During PK time, Scroll of Stone can also be a relatively useful skill. The downsides of this skill is that Scroll of Stone's petrochemical/stone ailment can be countered by:
  • Revitalize Grade 1,
  • Metal Body Grade 7, and
  • Can be neutralized by consuming the item, Refine Pill, purchase at NPC.
In my current opinion, as well, Weakening Scroll and Enhanced Weakening Scroll are useless skills during hunting and MVP-ing, because the monsters and bosses are scantly affected, if not, totally not affected by the negative/status ailments normally caused by the two skills. These two skills are only useful against human players, especially during Dueling, War Guild, and PK.

In terms of damage, there is no doubt that an ATT QiGong/Shaman that masters the Meteor skill has the highest single hit damage against monsters/bosses compared to other classes. For example:
  • Level: 170
  • Int: 500
  • Rings: 2 Rings lvl 120 (+7 Int each = +14 Int)
  • Weapon: +5 Int, +105 Energy Value weapon, +7 weapon upgrade, elemental weapon
  • Skill: Cast mastered Frenzy Attack (+20% attack), Cast mastered Magnetic Shaft (+5 Pow), Cast mastered Blood Lust (+20 attack)
  • Etc #1: Additional equipments that add Energy Value or Int (i.e. hat/earring/necklace)
  • Etc #1: Spear Mastery (ETC) is mastered
  • Damage #1: +/- 4400~5600 (no Power Up, clear weather/day)
  • Damage #2: +/- 7030~9300 (with Power Up, no Critical, weather/day that supports your weapon's element, such as ice/electric/fire)
Note #5: GoDdEsS`cHaY of Mystic Peak Campus @ level unknown @ Ran Online Philippines has the highest known damage using Meteor, fully equipped, and with a Power Up against monsters reached 10183, against other players during PK reached 2425. Skills casted were mastered Frenzy Attack, mastered Enhanced Scroll of Effect. Weather is normal, and weapon is an EP elemental Spear +7. Proof:
  • http://forums.e-games.com.ph/index.php?topic=375676.0
Note #6: Shikibu of Sacred Gate Campus @ level 170 @ Ran Online Indonesia, my highest known damage using Meteor, against monsters reached 9030, against other players during PK reached +2200. Fully equipped, with a Power Up, normal weather, weapon is Iron God Wand +6 (non-elemental). Skills casted were mastered Frenzy Attack and Magnetic Shaft grade 2.

Consider This!
Now take also into consideration the previous posting mentioning on Vitality or Hit Point. Do you want to be a Hybrid QiGong that masters Speed Up, Weakening Scroll, Enhanced Weakening Scroll, Scroll of Poison, Scroll of Stone, with high HP, but without any attacking skills with great damage at level 200? I call this build, the Hybrid Negative Ailments QiGong/Shaman. Or HNA QG.

Or.... do you want to be a Hybrid QiGong that inflicts anywhere from 4800~5700 damage to the monsters, with 2775~2776 HP at level 200, masters Scroll of Stone, Enhanced Weakening Scroll, and possibly just may have enough skill points to master Speed Up and Wrath of Gaia? I call this build, Hybrid Killer QiGong/Shaman, or HK QG.

There is no right or wrong in the build of your QiGong/Shaman. It just depends on your taste/preference.

Strengths & Weaknesses of HNA QG @ Level 200:
  • Built especially for Mostly Supportive Role ==> Regular Hunting/Leveling ==> PK ==>War Guild ==> Duel ==> Damage
  • Ineffective in damaging high level monsters/bosses
  • Effective in Supporting Role during PK, War Guild, Duel, Hunting
  • Effective in slowing down other human players during PK, War Guild, and Duel
Strengths & Weaknesses of HK QG @ Level 200:
  • Built especially for a Blend of Supportive & Killing Roles ==> Damage => Regular Hunting/Leveling ==> PK ==> Duel ==> War Guild
  • Effective in damaging high level monsters/bosses
  • Effective in Supporting and Offensive Roles during PK, War Guild, Duel, & Hunting
  • Relatively ineffective in slowing down other human players during PK, War Guild, and Duel

2 comments:

Anonymous said...

Correction regarding "Summary of Movement Speed:

2. If Team Agility is casted unto an Archer who mastered Chrono Shift and Lightspeed, and/or, if Team Agility is casted unto other Classes (swordsman, fighter) who mastered their Lightspeed skill, QiGong definitely becomes the slowest Class around.

However, if each class depends solely on their own respectively movement speed enhancing skill/s, then the QiGong class is definitely the fastest Class, approximately 16% faster than an Archer.

An Archer who mastered Chrono Shift & Lightspeed, will have a +120% increase in their movement speed.

A QiGong who mastered Team Agility & Haste/Speed Up, will have a +136% increase in their movement speed.

Unknown said...

And another additional. I will not suggest using Scroll of Stone to any bosses or Authenticators specially in Club Wars. Because it increases the defence of your enemy by 22%. I would suggest Infernal Punishment and Gravity skill because Gravity skill not only reduce your opponents speed it also inflicts high damage compare to Paralyzed that has low damage yet 100% Decrease in movement once cast.
- Ren / Sauce